The camera choices we're having to make have been... frustrating, to say the least.
We've been switching between orthographic, perspective, and a mix of the two modes. None of them look right for our game. Orthographic gets rid of any perspective, making things look wonky when the camera moves in on characters, and making the 3d space completely flat. Perspective brings in a whole other set of problems where the characters get skewed and are at a bad angle when they're on the far sides of the screen.
We tried a mix of the two, but we couldn't get them to be a good size on the screen -- they'd either be way too small, or be massive compared to the ring.
We're spending the next week focusing on fixing these issues. For now we're using our old background and too-small sprites.
Anyways. Here's a phoenix for when Johnny Fuego uses his megadrive attack.
Last week was spent finishing up the textures on the 3D model of Johnny Fuego. I'm typically not much of a 3D artist in any way but I had a lot of fun with this!! It felt like I could work in my own style.
This week I worked on finishing up the 3D model of one of our game's protagonists, Johnny Fuego.
The model had already been started by our other artist, Sean, and I went in to finish it. Additionally, I worked on the UV mapping (which required I do additional cleanup to that which I'd already expected) and beginning the coloring and texturing of the model.
There's not too much else to say here.
Not a lot of creative work, mostly just cleaning things up and readying them for texturing and importing.
Also, in my down time, I drew another potential fighter I call Amp - vampire and bat based character whose strong points are long range attacks using sound. Also she's a rockstar. Below are her heel and face forms.