Final presentations have come and gone and... we passed! We get to continue working on Lucha Megadrive through next semester. I'm so happy to not only continue working on the game that I love, but with the people that I love working with.
The best part of our presentation is how excited everyone got. Not only our team, that got super into the lucha theme, but the crowd that went along with it and got hyped as well. Below is a video of our presentation (though the quality of this video isn't ideal). Not shown is how when our game got selected, the auditorium started chanting "Lucha! Lucha! Lucha!," which was an amazing way to enter our presentation.
Besides practicing our presentation, our last week was spent doing some last minute adjustments and additions, and discussed a bit of what we want to do next semester. I was also able to make renders of two characters that could potentially be added to the game next semester. I've posted concepts of the two before, but it was nice to go and make some nicer art for them.
All that's left is to add new team members to Team Nitro Fist. We've got some really awesome people we'd love to work with, who would love to work on our game and I just can't describe how excited that makes me!!
I can't wait to see what new ideas and life these team members bring to the group.
With less and less work for other classes, I've been working more and more on Lucha Megadrive.
I've been working on updating a bunch of background and UI elements - making colors work together better, making the crowd and environment feel more full, etc. There's still more that I want to change before next Tuesday (our presentation day). I'm also helping out with building and visually improving menus.
I've learned more about working in Unity in the past few weeks than I have in my entire college experience combined.
Below is the current in-game look.
I also ended up with extra time to do several bonus things I wanted to do before presentation.
First off, I made the model for our other protagonist, Nuclear Winter. The next day, I textured it, and made additional color palettes. Making Johnny Fuego taught me so much about this process, and I can now do this in less than half the time it took me fore Fuego.
I hope that by having this character ready will help show that we're ready to go on and add content to our game - doubling our cast of playable characters - before we even hit next semester.
Before next week's presentation, I have one more character based thing I'm planning on doing. We have two characters I've posted about in my blogs before, Riptide Rivera and Amp, that I'm going to make renders of. I want to be able to show these off by next Tuesday - that they're a part of the plan for next semester. These will look like the renders I had in my last update of Fuego and Winter.
I'm also going to a few concepts in for other stages that we can make, so that players aren't just fighting in the same lucha arena all the time. These are going to be a bit more difficult, since the boundaries have to have ropes or something LIKE ropes, in order to have the lucha mechanics the game needs. One idea I'm thinking of would be a ranch, and the rope could be a barbed wire fence on each side.
Last but not least, yet another thing I've been working on are our Lucha Megadrive and Team Nitro Fist logos, shown below.
It's been a while since I last wrote an entry, and a lot has been done since then, such as environment work. But in this post, I'm going to focus on what's been done this last week.
First and foremost -- we've got a player select screen! Along with this, our playable character - Johnny Fuego -- has a full 2D render that will pop up when hovering over or selecting his character. Additionally, I made a render for Nuclear Winter, our other main character that we're planning on adding early spring semester. For now, her render will be a dark, desaturated version in the character menu. This way we can show off the character, but also show that she's not in the game just yet.
Below, we have the current state of the game. The UI colors are temporary (and pretty hard to look at), but the background is leaps and bounds better than it was even last week. We have crowds, stairs, color... it's coming along pretty nice! Just needs a few more tweaks in order to really make it feel like a ring (for example, the advertisements we're going to add in the far back soon).
We've also been working on practicing our presentation! I don't wanna say too much about it at this stage, but it's been fun. It's a meeting I really look forward to. Our next one is this Tuesday, and I'm looking forward to it.
Another thing I'm looking forward to this week - More time to work! One of my classes has been cancelled and while it IS a class I enjoy, I'm going to have an extra 6 hours -- all of which I'm going to put towards Lucha Megadrive!!
I have a few more surprises I want to put into the final build that nobody will see coming for the presentation. It's gonna be a good time.