It's been a while since I last wrote an entry, and a lot has been done since then, such as environment work. But in this post, I'm going to focus on what's been done this last week.
First and foremost -- we've got a player select screen! Along with this, our playable character - Johnny Fuego -- has a full 2D render that will pop up when hovering over or selecting his character. Additionally, I made a render for Nuclear Winter, our other main character that we're planning on adding early spring semester. For now, her render will be a dark, desaturated version in the character menu. This way we can show off the character, but also show that she's not in the game just yet.
Below, we have the current state of the game. The UI colors are temporary (and pretty hard to look at), but the background is leaps and bounds better than it was even last week. We have crowds, stairs, color... it's coming along pretty nice! Just needs a few more tweaks in order to really make it feel like a ring (for example, the advertisements we're going to add in the far back soon).
We've also been working on practicing our presentation! I don't wanna say too much about it at this stage, but it's been fun. It's a meeting I really look forward to. Our next one is this Tuesday, and I'm looking forward to it.
Another thing I'm looking forward to this week - More time to work! One of my classes has been cancelled and while it IS a class I enjoy, I'm going to have an extra 6 hours -- all of which I'm going to put towards Lucha Megadrive!!
I have a few more surprises I want to put into the final build that nobody will see coming for the presentation. It's gonna be a good time.
© Cole Kirkpatrick 2017