Another week about planning. After getting a lot of advice to continue iterating on Johnny Fuego, we've decided to reimagine his design before going forward and finishing the new model. I've also taken the time to revamp the art doc.
Documentation and Planning
I took a few hours to go ahead and renovate the art doc. I think this will help to more easily communicate what we're going for, to both our own team members as well as others that want to better understand the artistic side to our game.
In this update, I cleaned out a lot of old, irrelevant, or repeated information. I cut down on word count, and added more images.
There's now more documented information in all sections of the document - characters, environments, UI, and VFX. Plus each of these now have at least one pipeline explaining our process for working on them.
With each week, I'll continue to add to this. Hopefully now, these updates will be a lot smaller - I'm hoping to keep them under an hour weekly from now on.
Johnny Fuego Renovation
We got feedback that our Johnny Fuego could use more visual interest as we continue going forward and renovated our 3D model. So, this weekend I took some time to make a few new Fuego concepts, which then got brought to feedback.
© Cole Kirkpatrick 2017