The camera choices we're having to make have been... frustrating, to say the least.
We've been switching between orthographic, perspective, and a mix of the two modes. None of them look right for our game. Orthographic gets rid of any perspective, making things look wonky when the camera moves in on characters, and making the 3d space completely flat. Perspective brings in a whole other set of problems where the characters get skewed and are at a bad angle when they're on the far sides of the screen.
We tried a mix of the two, but we couldn't get them to be a good size on the screen -- they'd either be way too small, or be massive compared to the ring.
We're spending the next week focusing on fixing these issues. For now we're using our old background and too-small sprites.
Anyways. Here's a phoenix for when Johnny Fuego uses his megadrive attack.
© Cole Kirkpatrick 2017